Warlord Games resin Shermans in 1/56 scale
As the German side got a few Panthers done as can be seen HERE it was only fair for the Allies to get some reinforcements aswell. This is a full platoon of M4A3 Shermans in American service, mixing the 75mm and 76mm main gun versions.
They were made using Warlord Games’ resin kits that were replaced by plastics some time ago. Some of the stowage is from Die Waffenkammer but there are other bits in there aswell, like the crates of apples and leek and the chair from a dollhouse. The ”logs” are from the garden. :-)
There are no specific unit markings but they are inspired by tanks from the 3rd and 4th Armoured Division in autumn of 1944, hence the logs for unditching. They should however work fine with most American units in the European Theatre of Operations.
A blog of wargaming from Sweden. Everything from the Middle Ages via the Napoleonic era to the 41st millenium. Including Warhammer, LotR, Lion Rampant, Song of Drums and Shakos, Chain of Command and Warhammer 40k etc.
Showing posts with label Bolt Action. Show all posts
Showing posts with label Bolt Action. Show all posts
Monday, August 12, 2019
Wednesday, March 22, 2017
WW2 28mm Soviets in Snowsuits
Time for some winter themed forces for WW2, beginning with a group of Soviets in snowsuits.
They are 28mm Soviet Veteran Squad in Snowsuits from Warlord Games. Really nice miniatures. They hardly require any preparation and also got painted pretty quick as they are covered by their snowsuits.
The snowsuits are in a dirty and damp "white" that gives really strong flashbacks to doing national service in the Swedish armed forces... Those suits were simply never in a clean white. 😀
The snowsuits are painted using the following method.
1. Black undercoat.
2. Vallejo deck tan.
3. Army Painter soft tone ink.
4. Vallejo deck tan. First a thinner layer then a thicker one.
5. Mix in some Vallejo ivory in the deck tan for highlights.
6. Vallejo ivory on it's own.
They are 28mm Soviet Veteran Squad in Snowsuits from Warlord Games. Really nice miniatures. They hardly require any preparation and also got painted pretty quick as they are covered by their snowsuits.
The snowsuits are in a dirty and damp "white" that gives really strong flashbacks to doing national service in the Swedish armed forces... Those suits were simply never in a clean white. 😀
The snowsuits are painted using the following method.
1. Black undercoat.
2. Vallejo deck tan.
3. Army Painter soft tone ink.
4. Vallejo deck tan. First a thinner layer then a thicker one.
5. Mix in some Vallejo ivory in the deck tan for highlights.
6. Vallejo ivory on it's own.
Tuesday, January 17, 2017
AAR: Bolt Action Point Defence - the Baltics 1944
An After Action Report
Introduction
Time for a short report from a recent Bolt Action game. It was played using the second edition of the Bolt Action rule set, with the Point Defence scenario and 1 600 points per side.
Germans
Reinforced Platoon, Veterans 2 man Command, 1st Lieutenant
Sturmpionere w LMG and flamer
2 x 8 man Squads, 2 SMG, 2 LMG, 2 PzF
2 x 6 man Squads, 2 SMG, 3 AR, 2 PzF
Medic
Panther Ausf D
Leig18 Team
Medium Machine Gun Team
Panzerschreck Team
Sniper Team
Medium Mortar Team
Soviets
Armoured platoon, Regulars
3 x T34/76
2 x 6 man Tankrider Squads, 1 LMG
Reinforced platoon, Regulars
2 man Command, 1st Lieutenant
3 x 9 man Squads, 1 SMG, 1 LMG
1 x 9 man Squad, 1 SMG
1 x Free Rifle Squad
Medium Mortar Team
AT-rifle Team
Medic
T34/85
A short recap
The Soviets were trying to crush the Germans in the Baltics in autum 1944. The Soviet attack got off to a rather slow start due to bad weather conditions - and maybe that vodka delivery had something to do with it too...
In the third round the Soviets got up to speed. But their luck didn't last and the German counter was devastating. Despite lacking any serious panzer support the Germans knocked out three T34:s with
panzerschreck och panzerfausts, and the fourth and final T34 was handled by an old Panther Ausf D. True to form the Soviets still carried on with their attack. In the end though the Soviets had to abort their attempt, leaving the Germans in control of the field. For now.
What follows is not a blow by blow acount at all but rather some pictures from the game to give you a feel of the action. Enjoy! :-)

Introduction
Time for a short report from a recent Bolt Action game. It was played using the second edition of the Bolt Action rule set, with the Point Defence scenario and 1 600 points per side.
Germans
Reinforced Platoon, Veterans 2 man Command, 1st Lieutenant
Sturmpionere w LMG and flamer
2 x 8 man Squads, 2 SMG, 2 LMG, 2 PzF
2 x 6 man Squads, 2 SMG, 3 AR, 2 PzF
Medic
Panther Ausf D
Leig18 Team
Medium Machine Gun Team
Panzerschreck Team
Sniper Team
Medium Mortar Team
Soviets
Armoured platoon, Regulars
3 x T34/76
2 x 6 man Tankrider Squads, 1 LMG
Reinforced platoon, Regulars
2 man Command, 1st Lieutenant
3 x 9 man Squads, 1 SMG, 1 LMG
1 x 9 man Squad, 1 SMG
1 x Free Rifle Squad
Medium Mortar Team
AT-rifle Team
Medic
T34/85
A short recap
The Soviets were trying to crush the Germans in the Baltics in autum 1944. The Soviet attack got off to a rather slow start due to bad weather conditions - and maybe that vodka delivery had something to do with it too...
In the third round the Soviets got up to speed. But their luck didn't last and the German counter was devastating. Despite lacking any serious panzer support the Germans knocked out three T34:s with
panzerschreck och panzerfausts, and the fourth and final T34 was handled by an old Panther Ausf D. True to form the Soviets still carried on with their attack. In the end though the Soviets had to abort their attempt, leaving the Germans in control of the field. For now.
What follows is not a blow by blow acount at all but rather some pictures from the game to give you a feel of the action. Enjoy! :-)

Friday, January 6, 2017
Happy 2017 - with a few tanks!
2017 - A New Hope
The blog has been awfully quiet the last six months or so. We intend to make a comeback to blogging now with the new year.
The silence of the blog depends on the usual real world issues: work and family. Not in an alarming sence but in that other matters than the blog have been a priority. But eventhough the blog has been quiet we have had some hobby time, some of us more than others. Especially Andreas has been working on his many WW2 painting projects with great results.
Looking back 2016 was a quiet year on the blog but still a nice hobby year for us with some great games being played and us working on many different (too many maybe?) projects. It will be interesting to see what 2017 will bring for us. To our surprice some non-historical wargaming made a return in late 2016. In part that was a result of Games Workshop re-releasing Blood Bowl, a fantasy football game, which is simply such a great game that it demands our attention. Not to worry though as historical wargaming will continue to be the main focus of this blog.
And as nothing says happy new year as a few tanks, here you go. :-) These are plastic T34/76s from Warlord Games recently painted by Andreas.
And the last picture is from the last game of the year, a few days before new years eve - wishing for many good games in 2017.
The blog has been awfully quiet the last six months or so. We intend to make a comeback to blogging now with the new year.
The silence of the blog depends on the usual real world issues: work and family. Not in an alarming sence but in that other matters than the blog have been a priority. But eventhough the blog has been quiet we have had some hobby time, some of us more than others. Especially Andreas has been working on his many WW2 painting projects with great results.
Looking back 2016 was a quiet year on the blog but still a nice hobby year for us with some great games being played and us working on many different (too many maybe?) projects. It will be interesting to see what 2017 will bring for us. To our surprice some non-historical wargaming made a return in late 2016. In part that was a result of Games Workshop re-releasing Blood Bowl, a fantasy football game, which is simply such a great game that it demands our attention. Not to worry though as historical wargaming will continue to be the main focus of this blog.
And as nothing says happy new year as a few tanks, here you go. :-) These are plastic T34/76s from Warlord Games recently painted by Andreas.
And the last picture is from the last game of the year, a few days before new years eve - wishing for many good games in 2017.
Sunday, January 4, 2015
AAR: Point Defence Outside Overloon 1944
A battle report using the Bolt Action rule set depicting a
skirmish outside Overloon, Netherlands, in the autumn of 1944.
skirmish outside Overloon, Netherlands, in the autumn of 1944.
Introduction
First off: happy new year!
For awhile now we have been looking into WW2 gaming and this year will hopefully feature some of progress in that field. Our ambition is to try out several different rule sets that works for platoon sized gaming, meaning that each side features about a platoon of infantry with some extra support. Chain of Command, Bolt Action, the Battlegroup series and others - there are many options out there. Our forces are close to become quite adequate for platoon sized gaming but as any wargamer know there are always additions that need to be made...
First off: happy new year!
For awhile now we have been looking into WW2 gaming and this year will hopefully feature some of progress in that field. Our ambition is to try out several different rule sets that works for platoon sized gaming, meaning that each side features about a platoon of infantry with some extra support. Chain of Command, Bolt Action, the Battlegroup series and others - there are many options out there. Our forces are close to become quite adequate for platoon sized gaming but as any wargamer know there are always additions that need to be made...
What better way to launch a new subject on the blog than an AAR? We start off our WW2 gaming with a scenario set on the Western front, outside the Netherland city of Overloon, in the autumn of 1944. The failed Operation Market Garden had resulted in a salient between the cities of Eindhoven and Nijmegen. In order to protect that corridor and push the Germans back across the river Meuse the Allies launched Operation Aintree. One of its objectives was to take the city of Overloon. The task was initially given to the US 7th Armoured Division. The Germans, mainly of Kampfgruppe Walther, which included paratroopers of the 21. Fallshirmsjäger regiment, put up a stout defence.
For our battle we had the US armoured infantry with Sherman tank support advance on a ruined hamlet outside Overloon. The US knew that German paratroopers were in the area but speed was of the essence. The Point Defence scenario tasked the US forces with seizing three key objectives close to a ruined hamlet within a limited number of turns. If no objective was taken by the US the game would be a German victory. If one objective was taken the game would be a draw. The US would win if they could take more than one objective.
After a rather weak preparatory mortar barrage, which only resulted in a few pinned German units, the Americans begun their attack. We had the game start with a rather reckless rookie Sherman crew advance unsupported into the cross hairs of a hidden Pak40 anti-tank gun. With a large explosion the Sherman tank was turned into a flaming wreck and the fight was on.
The opposing forces
A reinforced platoon of the 7th Armored Division (Regulars)
2nd Lieutenant and runner
Bazooka team
Sniper team
Medic
Infantry squad: 12 men with one submachinegun and one BAR
Infantry squad: 12 men with one submachinegun and one BAR
Infantry squad: 12 men with one submachinegun and one BAR
.30 cal Medium Machinegun team
.30 cal Medium Machinegun team
60mm Light Mortar team
M4A3 76mm Sherman tank
A reinforced platoon of the 21. Fallschirmsjäger regiment (Veterans)
2nd Lieutenant and runner
Panzerschreck team
Sniper team
Medic
FJ Infantry squad: 9 men with one submachinegun, two assault rifles and one MG42 light machinegun
FJ Infantry squad: 9 men with one submachinegun, two assault rifles and one MG42 light machinegun
FJ Infantry squad: 9 men with one submachinegun, two assault rifles and one MG42 light machinegun
Tripod MG42 Medium Machinegun team
80mm Medium Mortar team
Pak 40 anti-tank gun
The table
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| A 6x4' table. |
![]() |
| Blue = German deployment zone. Red = US objectives. The US enter the table from the left. |
The Game
The Germans had taken up good defensive positions in the ruined hamlet and its close surroundings. A MG42 machine gun team and a sniper occupied the central buildings with good fields of fire while a fallshirmsjäger squad guarded each flank. Yet another squad advanced up a muddy field reinforcing the German right.
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| The German center and right - with the tripod MG42 visible in the ruins and two infantry squads by the muddy field and orchard at the end of the line. |
| The Sniper team's nest. |
![]() |
| The end of the line. A Fallshirmsjäger squad in the orchard next to one of the objectives. |
Meanwhile, an American platoon advanced on the hamlet. One squad on each
side while the third was sent on a flanking move. On the American left the sniper team and .30 cal machine gun team took up
positions by the road covering the advance of an infantry squad. Having seen what
happened to the first Sherman tank that travelled along the road the US
commanding officer sent the Sherman 76mm tank off road to approach the
hamlet from the right. Preceding the tank was an infantry squad that took cover behind a small hill. The light mortar and bazooka took a more central route towards the group of autumn coloured trees in the middle of the battlefield.
![]() | ||
| The US 7th Armored Division arrive on the scene. |
![]() |
The Sniper team moves into position on the US left.
|
| The bazooka team at the central autumn copse. |
![]() |
| The Sherman 76mm tank supports the infantry on the US right. |
![]() |
| The US moves slowly under fire. |
| "Over the top, boys!" The Americans moves up on the crest firing on the Germans in the open field below. |
| The fallshirmsjäger veterans only take light casualties however... |
| ...and return fire with devastating results... |
| ...to later move in for the kill, wiping out the Americans. |
At the same time the US support teams were having difficulties in the center as the tripod MG42 continued to suppress them, the autumn trees not giving any real cover from "Hitler's buzz saw".
However, the US fared a bit better on their left were the US 2nd Lieutenant kept the advance going, with the sniper team and .30 cal machine gun providing covering fire. Things got worse for the Germans on that side of the hamlet as the flanking US squad appeared on the forested ridge looking down on the Germans in the orchard. With speed being of the essence the US used fire and movement drill to the fullest as the two US squads now attacked. As the Germans exchanged fire with the flanking US squad the other US squad seized the opportunity and rushed over the road to get close to the hamlet itself.
![]() |
| The flanking, third US unit suddenly appears on the forested hill... |
![]() |
| ...overlooking the Germans in the orchard and one of the US objectives. |
![]() |
| With the Germans in the orchard occupied by the flanking US squad other US soldiers rush across the road, closing in on the hamlet. |
Over on the other flank the Sherman tank engines roared as it went around the small hill and opened up with its machine guns on the fallshirmsjägers who had wiped out the US squad. Even though some Germans fell they didn't rout but instead rushed the tank with grenades and panzerfausts! Grizzled veterans indeed! However, the tank's armour held and it brushed the Germans off as it moved away towards the center of the battlefield to support the more successful attack on the US left.
![]() |
| The Sherman tank engages the German fallshirmsjägers with its MG's... |
| ...but get assaulted in return. |
On the US left the flanking American squad charged the Germans in the orchard wiping them out and securing the first US objective. The rest of the Germans fell back to the hamlet itself creating a new defensive line. The center US squad was not far away though and men fell on both sides in the continued fire fight.
| The flanking US squad attack the orchard and kill its occupants, claiming an US objective. |
| The remaining Germans fall back to the ruined hamlet... |
| ...as more Americans close in. |
The fallshirmsjägers in the hamlet were now hard pressed. They were caught in a crossfire taking fire from three sides with the flanking US squad advancing on them while the center American squad was engaging them in a point blank range fire fight. To make matters even worse the Sherman tank came up from behind with its machine guns blazing. The US were now only metres away from their second objective and victory.
| Too close for comfort! |
In the closing moments of the battle a fallshirmsjäger hiding in the ruined hamlet aimed his panzershreck at the US Sherman tank driving by. The rocket hit home and blew the Sherman turret high up in the air.
| "Steady now..." |
| Ka-boom! |
Conclusion
It was a fun game. In the beginning it looked like the Americans were going nowhere but when a more decisive advance got rolling on the US left, coordinated with the flanking squad and with the Sherman tank adding its machine guns to that attack the US came really close to a win. As it turned out the US started of too cautiously to have enough time to secure a win in the end.
Our first WW2 game for the blog and with the American player not having played Bolt Action before it was a bit tentative at first. All in all Bolt Action provided a good game with its activation system giving a tense, smooth and including gaming experience through out. Some things are not as good though like troops not being very punished for being caught in the open and some weapon ranges - for example the US 60mm mortar with the rules as written has a range of a mere 24 inches. It feels like they could leave the mortar in the depot and toss grenades by hand instead. :-)
The challenge with writing semi-modern rule sets like these are that the players have a rather good idea of what "should" be the outcome from a historical stand point. A problem that isn't as pronounced in lets say a Fantasy or Sci-Fi setting or even in a setting of more ancient history.
This is not one of those Bolt Action bashing texts however. Bolt Action is perhaps more of a "Game" than some of the other WW2 rule sets but that doesn't have to be a problem. Competitive tournament play can be a alot of fun as long as both players know what they are in for. Also, criticism is often heard towards Bolt Action for that its force selection point system encourage less historical and more competitive force selection. The way we see it such problem is maybe not so much a problem with the rules as with the players. The Bolt Action rule set could handle the "historical" line ups we used just fine, probably as well as a more min-maxed force selection.
I'm sure we will play more Bolt Action games but we are also very much looking forward to try other WW2 rule sets as well.
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