Thursday, April 5, 2018

Building Sci Fi Terrain in 28mm


For awhile we felt the need of getting more sci fi terrain built, to use with any of the many Sci Fi settings. There are many out there like Necromunda, Shadow War, Inquisitor28 and 40K (all from Games Workshop) but also for Star Wars (with Star Wars Legion of FFG now releasing many new miniatures) and other settings. Many skirmish games benefit from having ALOT of terrain on the table. It simply gets more fun than standing on one side each blasting eachother across an open field.

So last fall we started to look into our leftover pieces from earlier projects and also ordered some new stuff and in a building frenzy it was all put together and given a tabletop paintjob. This is still a WIP project with more details to be added but for now it works for gaming. Also, we will add more scatter terrain.

The main components are from Mantics plastic buildings,  old GW Necromunda plastic bulkheads, mdf from Micro Art Studios, Sarissa Precission and Wargaming Tournaments. Also, some plastic sheets, pringles tubes and other random stuff were used.

A key element was the 3mm thick mdf bases from Warbases. They were all cut to multiples of 11x11 cm square. So some bases where 33x11cm and others 22x22cm for example. By doing that they are easily put together and combined into different set ups.

Pictures can tell the story of construction better than anything that we could write up. And to be honest some of the construction was a bit random so it is difficult to give a propper account of how a specific peice came to be. So below are pictures taken along the way that hopefully give an insight to how the terrain was made. All in different WIP stages of completion and all with some detailing yet to be added.

The Building Process in Pictures
Games Workshop, Mantic, Wargames Tournaments, Warbases etc

Sarissa Precission, Games Workshop, Warbases

Games Workshop, Mantic, Warbases
Mantic, Games Workshop, Warbases etc
Mantic, Games Workshop, Warbases etc

Mantic, Games Workshop, Warbases etc
Mantic etc
Games Workshop, Mantic, Pringles, Warbases
Sarissa Precission, Mantic, Warbases etc

Mantic, Warbases
Micro Art Studios, Warbases
Measurements in centimeters
A test set up

Trying out the palette
On a 6x4' board

Wednesday, April 4, 2018

AAR: A German Counter Attack in the West, 1944

A Chain of Command Battle Report

Last weekend we played the attack and defend scenario using the excellent world war rules from Too Fat Lardies.

The scenario had a German panzer grenadier platoon trying to counter attack on the Western Front, ETO. The American infantry platoon defending had been in place for awhile so they had time to dig in before the German panzers arrived.

As the Germans were attacking they had more support, in this case an Adjutant, a Schwimmwagen, a 250 halftrack with a machinegun team and a Panzer IV tank.

The Americans had two entrechments, an extra bazooka team (apart from the one included in the platoon already) and an .50 cal Heavy machine gun.


The German Support

The American Support

The Table

We played on a 6x4' table. After the Patrol Phase both the Americans and the Germans had a strong precence close to the hamlet. We played the areas of trees and wheat fields as light cover if stationary, but counting as open ground if the troops were moving.

German Jump of Points in red, American in blue.
The Game

Pictures below, but first a short write up of the action.

It started off with a German squad advancing among the trees closing on the hamlet. Soon an American Squad deployed in the main building and opened fire on the Germans. After yet another German squad deployed amongst the trees the situation got from bad to worse for the Americans. They simply couldn't handle those four(!) MG42s but withdrew from the windows.

During that firefight a 250 halftrack arrived on the road, racing towards the hamlet. The Americans, dug in in the wheat field, made their presence known by first using a bazooka to stop the halftrack and then having a squad open fire, whiping the German recce squad out.

More German armour arrived and started shelling the dug in Americans with HE. As yet another  German squad arrived in the field and yet more entreched Americans appeared in center things got heated up as both sides took casualties and shock. The Americans were lucky to have very accurate bazooka teams on the field, hitting the Panzer IV over and over again, eventually making its crew abandon the tank. Also, the Americans benefited from having their Platoon Sergeant arrive on the scene when things were looking quite bleak, to restore order and direct fire.

The two German squads over at the hamlet wiped the lone American squad, it all ended in a handgrenade tossing close assault. They had trouble getting across the court yard though, as there was still a third American squad waiting for the right moment to strike.

In the end the German squad in the wheatfield broke and with that the German Force Morale. The Americans had at that time been balancing on a Force Morale of 5 for quite some time but were lucky with their rolls when bad things happened (and they did!).

A great game with lots of fun and some really cinematic moments.

The Germans advance on the hamlet

The German 250 halftrack arrive
Boom! The Americans reveal themselves
The Germans scramble out of their buring vehicle
only to be wiped out by American rifle fire
The German Panzer IV shoots HE at the dug in Americans in the distance
The American line holds

Sunday, February 4, 2018

Swedish Napoleonic Soldiers in 28mm (Part IV) - Modelling a Greatcoat

Happy days ahead as Perry Miniatures are about to release Swedish miniatures for the Napoleonic era. They will do an excellent job of them I'm sure. So less need to convert your own Swedish miniatures, thankfully.

For an overview of the Swedish uniform of the Napoleonic era please have a look HERE.

I don't know if the Perry's Swedish range will cover soldiers in greatcoats though. Ever since before the days of Charles XII and the Carolean soldiers the Swedes used a simple cape in bad weather. It was not before 1806 a greatcoat called kapott was introduced. It had not only sleeves but also a falling collar that reached the elbows. It was in use for the rest of the Napoleonic War.

A m/1806 kapott from the Army Museum's collections.
This particular example is not full size and is
intended as a "blueprint" sent to the regiments.
A Knötel drawing illustrating the Swedish greatcoat or kapott.
Also note the "Mid War" uniforms.

As the Siege of Stralsund 1807 aswell as the war in Finland 1808-1809 both includes fighting in bad weather conditions, including snow in winter, one might want to include some soldiers wearing their greatcoat. Fortunately Perry Miniatures can help us yet again. For Swedish napoleonic infantry in greatcoats we have used ACW49 Early Federal Militia in shakos, overcoats and full kit, from the Perry American Civil War range.

We have used British Marine Heads from Brigade Games. These should recieve a special mention as they were great to use for converting Swedish line infantry for most of the war. You can for instance combine them with Perry Miniatures dismounted dragoon bodies to create the Early War (m/1802) uniform as Mikael at the Dalauppror did as seen HERE. But with Perry Miniatures soon releasing Swedish napoleonics the need for coverting your own miniatures will hopefully disapear all together eventually.

Below are some pictures that hopefully show the process of making a Swedish greatcoat using the miniatures above. I added a collar of greenstuff, together with the bag and the cupper bowl. Please note that for my example I cut and filed the lower legs on the ACW miniature to give the impression of gaiters.

Wednesday, August 30, 2017

AAR: Rivalry at Rügenwald 1630 - a Thirty Years War skirmish in 28mm

A battle report using the Pikeman's Lament ruleset depicting a skirmish outside Rügenwald in 1630


After a long summer and a quiet blog its time for an AAR from a while back.

We played a Thirty Years War game using the excellent Pikeman's Lament rules of Dan Mersey and Michael Leck.

During the Thirty Years War many Scotsmen served with the Swedish army. The war had been raging on the European continent for already more than a decade when Gustavus Adolphus in 1630 landed in Northern Germany with an army, initially to take control over the German cities on the northern German coastline. Reay's Regiment, a regiment under Scottish commander Donald Mackay, 1st Lord of Reay, joined the Swedish forces and was involved in taking the coastal cities of Stettin and Colberg.

Our game is set in between the taking of those two cities. During that time, in August 1630, six companies of Reay’s Regiment, was ordered to re-join the main body of the regiment at Stettin. En route, one of the boats foundered off the Pomeranian coast near Colberg, and nearly 200 men landed with only themselves, their ‘swords, pikes and some wet muskets’. The Scots surprised the town of Rügenwald and obtained fresh powder and ammunition. They held the town for nine weeks until Gustavus Adolphus sent Hepburn’s Scottish regiment to relieve them (for more information have a look here).

In our scenario an Imperial probing force is closing on Rügenwald and some men of the Reay's Regiment mount up to meet them. For this we used the Gå På-scenario from the Pikeman's Lament, a straightforward fight between two companies, with scores for routing or wiping out enemy groups.

The Opposing Forces


6 Gallopers including Officer @ 4 pts
6 Gallopers @ 4 pts
6 Gallopers @ 4 pts
6 Gallopers @ 4 pts
12 Shot @ 4 pts
12 Shot @ 4 pts
12 Pike @ 4 pts

The Scotsmen from Reay's Regiment


6 Trotters including Officer @ 4 pts
6 Trotters @ 4 pts
12 Shots @ 4 pts
12 Shots @ 4 pts
12 Shots @ 4 pts
12 Pike @ 4 pts
6 Dragoons @ 4 pts

The Imperial Attackers

The Game

The game begun with both sides advancing. It soon became clear that the Imperial side could find good defensive positions on their side, covering the open ground in the middle of the battlefield. Also, the Scottish infantry in the center had difficulties keeping up with its cavalry. It didn't help that the Scotsmen got a message from their commander back in Rügenwald calling a group of men from the field of battle (a Random Event: rolling a doubble '1' for Activation followed by a '6')! However, the same group of men came back just a turn later (rolling a dobble '6' for activation followed by a '6')! We laughed as the Scottish commander obviously couldn't make up his mind.

The Scottish cavalry heavy forces failed to get to grips with the Imperial forces and where instead steadily depleeted through Imperial musket fire. A group of Scottish Gallopers tried to turn the Imperial flank but failed to make true impact. When the Imperials, through yet another Random Event, got reinforcements on that very flank the fight was all but over.

Some poor Scottish cavalry deployment facing well placed Imperial infantry gave a hesitant Scottish advance and manouvering in the face of Imperial musketry. The end result being that the Scots of the Reay's Regiment had to retreat to Rügenwald, and wait for Gustav Adolphus to send troops to save the day.

The Scottish cavalry advances... the infantry try to keep up in the field.

The Imperial line, with Trotters coming down the hill.

A close order group of Imperial pike - reinforced with Shot in good
positions -  making the Scottish cavalry hesitate.
With an overcrowded left flank met with fierce resistance
some of the Scottish cavalry try to find another way forward...

...but the Imperials pour fire into the Scottsmen trying to manouver in the field.

The Imperial line, well positioned.

A group of Swedish cavalry - having entered the field of battle
through the hamlet - arrive to try to turn the Imperial flank

"Our commander needs us elsewhere! Lets go!"
The Scottish pike are called off the field of battle.
Only to return a turn later. :-)

Swedish cavalry on the extreme left flank.

The Scottish cavalry finaly attacks...

...crushing into Imperial Shot.
A swirling cavarly clash in the center.

Having beaten back the Imperial Trotters at a very high cost, the
lone surviving horseman of the flanking Swedish Gallopers
is in turn attacked by Imperial reinforcements. Game over.